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vineri, 4 octombrie 2013
Second Sight
While playing Second Sight, the latest entry in the burgeoning trend of mind games, I noticed one thing and pondered another. First, I noticed that I hadn't been so enthralled by the narrative of a supposed "action" game in months. And second, I wondered what took developers so long to incorporate psychic abilities into video games? To be fair, certain games have done it before, but never like this.
The Jedi Knight series has dibs on force powers and every RPG in history lays claim to magical abilities. Admittedly, some of these abilities overlap, like the lighting powers in Jedi Knight and lightning bolt spells in RPGs. What differentiates Second Sight from these other games is the way it takes superpowers and weaves them into the overall narrative of the game.
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